Dark Souls 2 Weapon Dmg Calc

Dark Souls 2 Weapon Dmg Calc Average ratng: 7,4/10 8722 reviews
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Most people that follow dark souls on this site know what this is about. There are currently at least three calcs that have been completely abandoned when the 6-B and 4-C feats came along. The problem is that the forgotten calcs: the low 7-B, 7-C, and new 8-B One were completely glossed over multiple times as a result. Weapon AR & Scaling Calculator. Mechanics Research. Delete; Equipment & Magic / Weapons / Damage Types + Magic Damage: Magic Damage is a Damage Type in Dark Souls and Dark Souls Remastered. It is one of eight damage types presented in the original game and one of the four Elemental-type damages. Equipments, Items & Spells that cause Magic. Dark Souls III is an action role-playing game played in a third-person perspective, similar to previous games in the series.According to lead director and series creator Hidetaka Miyazaki, the game's gameplay design followed 'closely from Dark Souls II'. Players are equipped with a variety of weapons to fight against enemies, such as bows, throwable projectiles, and swords.

Dark Souls Calculators

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Attack Rating Comparison Calculator (coming later)
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Poise Breakpoints
The way this one would work out is a multi-part thing. First, we know the breakpoint of one very popular weapon, claymore. It is 53 while 1 handed. That is a good starting point. I believe this may be related to the stamina damage hidden stat on all weapons. For those of you that have seen it, it upgrades with the weapon. The first step is to re-confirm the 53 poise point. The second is to see if a Raw+5 is equivalent to any other fully maxed out Claymore. The third is to then compare an unupgraded claymore. My initial thought, with nothing behind it, is that the Raw+5 will be equivalent to other maxed weapons, but the un-upgraded will be lower. Sadly, if this is right, it will mean the cheapest and easiest path to testing is to get a ton of Raw+5 weapons, and all uniques would have to be fully upgraded. Hopefully though, I am wrong and base weapons have the same poise break points.
Now, upon getting that information, is poise regen. This might not be hard. Or it might be terribly hard, maybe long. The good thing is, nothing changes it. It always regens the same. So, the first theory to test is that if your poise is not broken, you will not stop regenerating. One user will start with nearly double the poise for a claymore hit. The claymore will hit twice. Poise will be lowered by one until the second hit stuns. We know that two hits corresponds to 106 poise taken, and we know the time between claymore swings landing because we can measure it in video. So, say 88 poise will not stop two consecutive hits, but 89 will. That would mean that in the time between those two swings, 17 poise was regenerated. So, grab that regen value, then repeat the process for a few other weapons (may have to do later when more breakpoints are known) then we have a good idea on the regen.
About breakpoints, once the Raw+5 and Base+0 things are figured out, this is one thing I will probably spring onto the public for. Because anyone can test. You just need to take an applicable weapon, have your opponent use a specific poise level, then find out where they can eat the hit where at one poise lower they could not eat the hit. With time and armor, anything is possible. The only real problem lies in how much do people really want, or need to know. R1 attacks, or should there also be 2h R1, maybe R2, then 2h R2, then f+R2 in 1 and 2 (if there is a difference), then there is left hand attacks. Things can get very complicated very fast. And at some point, it will be a struggle to test just one weapon within the 20 estus flask limit for meeting up. That wouldn't be good unless I could somehow gather 170 people, which I obviously cannot. I hope there is some sort of relation to other things like attack modifiers, because that could be a whole lot of excess work. I'll try to do some testing before it happens. With any luck, we can just worry about a simple 1h R1.
Buffs
This is mainly an implementation sort of thing, but I'll eventually post up a list here of names and effects. Some might only display a note, some may actually effect calculations. I don't think anything will require any specific testing, but who knows.
Body Buffs:
  • Green Blossom - +40 stamina regen - 60 sec
  • Transient Curse - Attack Ghosts - 300 sec?
  • Flash Sweat - +45%??? Fire Defense (easy to test) - 60 sec
  • Iron Flesh - Infinite Poise, reduce damage by ?% - 30 sec
  • Power Within - +40% damage increase (post mitigation), deals (HP*MA)/10,000 to you per second - 100 seconds (stam regen???)
  • Hush - Don't make noise - time = ?
  • Fall Control - no fall damage in non-fatal situations - 45 sec
  • Hidden Body - hard to see/target - 60 sec
  • Cast Light - ToG made easy - 300 sec
  • Chameleon - Trololol - until canceled
  • Resist Curse - ???
  • Replenishment - __HP per _sec - __ sec
  • Bountiful Sunlight - __HP per _sec for you and allies - __ sec
  • Magic Barrier
  • Great Magic Barrier
  • Karmic Justice
  • Vow of Silence - include even?
I'm starting to think it isn't worth including a lot of these. Pretty much only worth including the ones that have effects with numbers attached. No one needs to have something go out of the way to display that Cast Light gives you a light on your head. Or what Chameleon or Hush, or Fall Control, or any of that does. Probably going to reduce a lot of effects. Focus more on things like Magic Barriers, the damage of Karmic Justice, HP regen/removals from buffs, defense values for iron flesh, etc. Weapons are simpler though, I think invisible weapon is the only one that won't have a number attached.
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Areas in which I could use some help in the future:
Output Help - I am great with Excel, but it has many limitations when it comes to online presentation. The fact that one spreadsheet is split into 15 separate pages for the Demon's Souls (and again for Dark Souls) weapon attack ratings is a good example of that. As of right now, I am working with isthatguy on an online version (external link). It is coming along nicely. It will take a while to hit it's completion, but it will be glorious when it does. At the moment, I am satisfied with this setup. However, if you would still like to help with this, contact me on the Feedback page and leave an email. We have a fair team but may still be interested in additional helpers.
Other - You can help out this site without even making much of an effort to. Be sure to update the wiki with useful information and write guides. Weapon attack movesets, weapon upgrade paths, different types of hit landings (critical, backstab, normal, air attack, etc.), armor upgrades, and so on. Your contributions to other sources will help in this process. So, update your wiki, write your guides, discuss on wiki forums, GFAQs, PTD, etc. Getting the word out on this site so more helpers and users can see it is also very welcome. Getting topics stickied, link on the wiki, and all that. I and others will be putting in quite a bit of effort into it, so the more people that can make use of it the better.

Just like the previous two games, my first character in Dark Souls III was a faith build. It's partially for the heals, but I've also always loved Lightning Spear! The idea of forming a spear of lightning out of the air and throwing it in my enemy's face is strangely gratifying.

Even though I was quite disappointed in the line of Miracles in this installment, I still stuck to my guns. Rather than respec, I built up my faith and decided I could just play my next character a bit differently.

Unfortunately, faith draws the short straw in terms of the number of scaling weapons we have access to. But there are still a few in the land of Lothric we can use to lay the smackdown on the undead and Lords of Cinder.

Faith Weapon #1: Saint Bident

I'm a fan of spear weapons, although they usually aren't my go-to. I did play a bit with this weapon though, partially because it's not just a spear, but a freaking bident. Why use a weapon with just one pointy end when you can have a weapon with TWO pointy ends?

This one is fun, and its weapon art is a charging attack akin to a lance. This is one of the few weapons that scales with faith, although the scaling isn't very good (maxes out at C with +10 Lightning.)

The Saint Bident can be found in the Cathedral of the Deep.

Faith Weapon #2: Sunlight Straight Sword

This bad boy doesn't scale with faith, BUT it is infused with lightning. It's kinda strange though, because looking at the stats doesn't show lightning damage.

That said, it has a nice moveset (it is a straight sword, after all.) The weapon art casts Oath of Sunlight, which is a buff similar to that of Sacred Oath.

The Sunlight Straight Sword is found fairly late in the game at Lothric Castle -- (as the above video shows.)

Faith Weapon #3: Golden Ritual Spear

Another strange one. Luckily, it scales pretty well with faith. At just +1, it goes from B to A scaling.

..but it's used to cast Sorceries! It's basically a faith-based staff. The weapon art is called Steady Chant, which boosts Sorceries for a short period of time.

If you're playing a build with both faith and sorceries, this may be a good option. I personally didn't really end up using it though.

The spear is dropped by a mimic close to the Pontiff bonfire.

Faith Weapon #4: Anri's Straight Sword

Finally, another weapon that actually scales with faith. Not very well, though.

It comes with the both the Blessed infusion and Hollow infusion. So it slowly regenerates your health and keeps skeletons from respawning like a Blessed weapon, but the Hollow infusion helps it scale from the luck stat.

To get the weapon, you either have to complete Anri's questline, let he/she be killed (by failing the questline), or do the job yourself.

Faith Weapon #5: Wolnir's Holy Sword
Dark Souls 2 Weapon Dmg Calc

This is a fun one. Admittedly not a weapon I used for very long, but it's not bad. I may have used it longer if it scaled with faith, but for some reason (just like many other faith weapons in this game) it only scales with STR and DEX.

The weapon art for this sword is Wrath of the Gods -- a Dark Souls favorite. Even though the Dark Souls III version seems to be the weakest of the series, it's still fun to use- especially if you're in the middle of a mob.

To get it, you first have to defeat Wolnir and transpose his soul.

Weapon
Faith Weapon #6: Lothric's Holy Sword

Great news! This is one of those few weapons that scales with faith.

..just kidding.

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It is a decent weapon though. The weapon art is fun- called Sacred Lothric Light, it shoots a stream of light that damages enemies.

The sword is obtained by defeating the Twin Princes and transposing their souls.

Faith Weapon #7: Cleric's Candlestick

This is a weird one. It has a faith requirement, but it doesn't scale with faith. But you may think that it would cast Miracles, right? Similar to Dark Souls II's Mace of the Insolent?

..nope. This is another weapon that casts Sorceries while also functioning as a sword.

I included it because it has a faith requirement and is used by the Deacons of the Deep, so it's faith-ish. And if you're playing a build with both Miracles and Sorceries, this may be a good option for you.

But to be honest I didn't use it much once I realized it's mainly meant for Sorcerors. You get this weapon by transposing the soul from the Deacons of the Deep.

Faith Weapon #8: Anything with Blessed or Lightning Infusions

Dark Souls 2 Weapon Dmg Calc Download

This is the route I took. I went through most of the game with a lightning broadsword. Then when I realized how amazing halberds are, I infused my Red Hilted Halberd with lightning. A lightning infusion on most regular weapons will give it B or A faith scaling, which makes a big difference.

Dark Souls 2 Weapon Dmg Calc 4

So there you have it! Eight different Dark Souls III faith weapons to choose from. Good luck and enjoy, fellow Clerics!