Is Volatile Blood A Hit Or Dmg Poe

Is Volatile Blood A Hit Or Dmg Poe Average ratng: 5,7/10 5986 reviews
Quick question. In the gem links you say to use power charge on crit in Unearth setup, and you say chain/blind/culling strike for frenzy setup, but you are using both GMP and LMP with Unearth and Faster Attacks with frenzy in the gear shown. Which should I follow?
Posted by
on Jan 3, 2018, 11:55:24 AM
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Quick question. In the gem links you say to use power charge on crit in Unearth setup, and you say chain/blind/culling strike for frenzy setup, but you are using both GMP and LMP with Unearth and Faster Attacks with frenzy in the gear shown. Which should I follow?

Gem section.
Faster Attacks is good until you can hit the APS threshold without it. LMP and GMP are leftovers from
the pre-enchant nerf.
Posted by
on Jan 3, 2018, 11:59:22 AM
'

Being at 4APS constantly is so hard since you get extra attack speed when hit. So what you're saying is 3.8APS would be better than 4.8APS? With frenzy charge, and not being hit, my APS would be about 3.8 without Faster Attacks on Frenzy. Right now I am using these pieces:

Right now, getting CDR with life and decent res are way too expensive. For mix-maxing down the road, probably worth it but right now, not really.

Yes. You're better off under than over, unless you can magically hit that 8 APS number. There might be a threshold where running 2 Volatile Deads is worth it even without 8 APS. I'm going to have to look in to that when I have some more free time.
Posted by
on Jan 3, 2018, 12:01:11 PM
Do you think a pure spell damage version could compete with a crit version?
Last edited by ngoof1 on Jan 3, 2018, 12:15:55 PM
Posted by
on Jan 3, 2018, 12:15:40 PM
'
Do you think a pure spell damage version could compete with a crit version?

In the current state of Path of Exile, crit is by far the best way to scale your damage to a ridiculous level. Even with all the relatively new tools to buff non-crit builds(Elemental Overload and Controlled Destruction) it still can't compete when it comes to raw damage.
This build grabs some of the most efficient crit nodes on the tree, which means we invest minimally in to it and benefit so much from doing so. We get crit on amulet, ring if you're using diamond and a diamond flask. From this we crit 52% of the time and have a multiplier of 350%. You can increase these numbers by having better gear.
Posted by
on Jan 3, 2018, 1:49:22 PM
'
'
Do you think a pure spell damage version could compete with a crit version?

In the current state of Path of Exile, crit is by far the best way to scale your damage to a ridiculous level. Even with all the relatively new tools to buff non-crit builds(Elemental Overload and Controlled Destruction) it still can't compete when it comes to raw damage.
This build grabs some of the most efficient crit nodes on the tree, which means we invest minimally in to it and benefit so much from doing so. We get crit on amulet, ring if you're using diamond and a diamond flask. From this we crit 52% of the time and have a multiplier of 350%. You can increase these numbers by having better gear.

If a crit ammy would be rated 100%, how would Impresence and Xoph's compare?
ex. Crit=100%, Impresence=80%, Xoph's=80% (as in 80% of crit ammy's power)
--------
Also, what do you think about Hrimnor's Resolve? Super cheap alternative to a 40% Damage enchant.
Last edited by ngoof1 on Jan 3, 2018, 2:08:42 PM
Posted by
on Jan 3, 2018, 2:03:41 PM
'
'
'
Do you think a pure spell damage version could compete with a crit version?

In the current state of Path of Exile, crit is by far the best way to scale your damage to a ridiculous level. Even with all the relatively new tools to buff non-crit builds(Elemental Overload and Controlled Destruction) it still can't compete when it comes to raw damage.
This build grabs some of the most efficient crit nodes on the tree, which means we invest minimally in to it and benefit so much from doing so. We get crit on amulet, ring if you're using diamond and a diamond flask. From this we crit 52% of the time and have a multiplier of 350%. You can increase these numbers by having better gear.

If a crit ammy would be rated 100%, how would Impresence and Xoph's compare?
ex. Crit=100%, Impresence=80%, Xoph's=80% (as in 80% of crit ammy's power)

Xoph will always be the best, Xoph's Blood is actually useable. Allows us to drop Atziri flask for something else, Xoph's Heart is a bit higher damage because of the Atziri flask though.
Impresence is strong, but just like all curses, they kinda suck against bosses. Maddening Presence is pretty nice and it gives decent stats.
Crit amulet is cheap, easy to get and customizable.
I'd probably rate them something like this:
Xoph's Heart/Blood > Crit Amulet > Impresence
Posted by
on Jan 3, 2018, 2:10:38 PM
'

Impresence is strong, but just like all curses, they kinda suck against bosses. Maddening Presence is pretty nice and it gives decent stats.
Crit amulet is cheap, easy to get and customizable.
I'd probably rate them something like this:
Xoph's Heart/Blood > Crit Amulet > Impresence

Would you still rate them that way without the flask? I find myself only using flasks on bosses and even then forget to do so.
Also, what do you think about Hrimnor's Resolve as a super cheap helm alternative?
Posted by
on Jan 3, 2018, 2:21:19 PM
And what about use EE ?
Posted by
RIDEK1992
on Jan 3, 2018, 2:23:02 PM
'
'

Impresence is strong, but just like all curses, they kinda suck against bosses. Maddening Presence is pretty nice and it gives decent stats.
Crit amulet is cheap, easy to get and customizable.
I'd probably rate them something like this:
Xoph's Heart/Blood > Crit Amulet > Impresence

Would you still rate them that way without the flask? I find myself only using flasks on bosses and even then forget to do so.
Also, what do you think about Hrimnor's Resolve as a super cheap helm alternative?

I think Xoph's Blood might pull ahead a little bit. Atziri's Promise is nice, but in certain situations(like bosses) you can't keep 100% uptime.
Hrimnor's Resolve is decent. Though I'd rather use a rare helmet/Starkonja/Devoto's over it.
'
And what about use EE ?

Can't reliably keep Cold/Lightning EE on an enemy/boss, since the balls will proc it and when they do you lose a lot of damage.
Posted by
on Jan 3, 2018, 2:44:24 PM

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Xoph's Blood - path of exile items with their price check and related builds Xoph's Blood A system has been added that will automatically add divination cards and other items to the item acquisition sections where appropriate. The problem i have with volatile, and all real oneshot mechanics, they negate to many defensive layers. If you take huge amounts of dmg in one hit the only defence that counts is hp and% reduction, avoidance mechanics become completely pointless because eventually you will be hit and die as a result. Maim on Hit Can't be Evaded Corrupted Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. 9: Volatile Power Volatile Power 9 Superior Vaal Gem Quality: +20% Corrupted Unlimited power is apt to corrupt the minds of those who possess it. Random corrupted superior Vaal gem (Q20) Automatic. Path of Exile Builds or POE Builds indexes builds from the web and provides structured build data and resources for 3.3 builds. Search for keyword or character class (Marauder, Duelist, Ranger, Shadow, Witch, Templar, Scion) and find the information you need for your build. PoE 3.3 Bestiary Hardcore Build 300k hit and 100k+ ignite and millions of dmg from abusing Herald of Ash with adds Witch Elementalist build You level with freeze pulse + fire trap until firestorm. Then you use firestorm until act 4 and switch to flame blast BUT use an initial hit massive scaling for it until later.

PoeCurrencyBuyDate: May/29/19 22:29:46Views: 36163

This build POE 3.7 Synthesis Ngamahu Cyclone Slayer Build need Ngamahu's Flame as our weapon: Melee hits with Ngamahu's Flame have a chance to trigger level 16 Molten Burst

Top-Rate Path of exile 3.1 Builds for Ranger January 09, 2018 Poe 3.1 Ranger Build Ben's Breach Melter All Guardians Deathless & Uber Atziri!. And character will die eventually from many reasons in maps volatile blood, DD. All leech is Elemental dmg, so any.

Quick Jump

Pros&Cons

  • + Endless Hunger from Slayer tree provide leech effect similar to Atziri's Acuity Gloves
  • + You will be able to clear Uber Lab by level 75
  • + You are immune to bleed and stun during fights
  • + You have 20% culling strike, effectively lowering boss health by 20%
  • + Very fast clearing speed due to high AOE radius
  • + High life regen making it easy to handle traps in Uber lab
  • - Leveling to level 55 could be a chore but from there onward it is a breeze
  • - Elemental reflect can still be an issue (use ruby flask when you run into elemental reflect and you should be fine)
  • - Can't do no life no mana leech map

Skill Tree

Ascendancy

Endless Hunger -> Brutal Fervour -> Headsman -> Bane of Legends

NOTE: You will use Culling Strike Gem with Warchief Totem before clearing Uber Lab.

Bandits

Kill All for 2 Passives

Pantheon

The powers provided by the major and minor gods are situation based. You can switch them in your hideout before engaging boss of certain map.

For general mapping: show
Soul of Lunaris (Major God) - Up to 8% physical damage reduction when there are 8 enemies around you
Soul of Ryslatha (Minor God) - Life flask gain 3 charges every 3 seconds

For Uber Lab show
Soul of Solaris (Major God) - 20% chance to take 50% less area damage
Soul of Garukhan (Minor God) - 5% chance to evade attack and more movement speed
or
Soul of Ryslatha (Minor God) - Life flask gain 3 charges every 3 seconds

For Shaper show
Soul of Brine King (Major God) - 50% reduced chill effect. Also great for maps with chilling ground effect
Soul of Yugul (Minor God) - 5% reduced cold damage taken if you have been hit recently

Is Volatile Blood A Hit Or Dmg Poe 5

For Uber Atziri show
Soul of Solaris (Major God) - 20% chance to take 50% less area damage, 8% reduced Elemental Damage taken if you haven't been Hit Recently
Soul of Abberath (Minor God) - 5% reduced fire damage taken while moving

For Minotaur Guardian show
Soul of Solaris (Major God) - 20% chance to take 50% less area damage
Soul of Gruthkul (Minor God) - Up to 5% physical damage reduction
or
Soul of Ryslatha (Minor God) - Life flask gain 3 charges every 3 seconds

For Phoenix Guardian show
Soul of Solaris (Major God) - 20% chance to take 50% less area damage, 8% reduced Elemental Damage taken if you haven't been Hit Recently
Soul of Abberath (Minor God) - 5% reduced fire damage taken while moving

For Hydra Guardian show
Soul of Brine King (Major God) - 50% reduced chill effect. Also great for maps with chilling ground effect
Soul of Garukhan (Minor God) - 5% chance to evade attack and more movement speed

For Chimera Guardian show
Soul of Arakaali (Major God) - 5% reduction to damage over time taken and more chaos resistance
Soul of Ralakesh (Minor God) - 25% reduced physical damage over time taken while moving
or
Soul of Ryslatha (Minor God) - Life flask gain 3 charges every 3 seconds

Passive Tree

With Xoph's Blood

If you do not own Xoph's Blood amulet, you can consider running the following skill tree:

PoB Links: https://pastebin.com/UCP8sRNG

Gems Setup

Move the mouse on the bold poe equipment to see needed mod

Ngamahu's Flame (Do NOT require 6L)

Concentrated Effect Support, Elemental Damage with Attacks Support, Vicious Projectiles Support, Greater Multiple Projectiles Support, Fire Penetration Support, Elemental Focus Support

4/5/6L Chest: Pure Cyclone (For Everything)

3R 2B 1G - Highest Damage, Very Hard to Obtain on Bronn's Lithe

Cyclone - Elemental Damage with Attacks Support - Fortify Support - Elemental Focus Support

- Increased Area of Effect Support

- Melee Physical Damage Support

2R 3B 1G - 2nd Highest Damage on Bronn's Lithe

NOTE: For players who are aiming for 3R2B1G but gotten this color instead, you can definitely stick to it as it does more damage than 2R2B2G.

Cyclone - Elemental Damage with Attacks Support - Fortify Support - Elemental Focus Support

- Increased Area of Effect Support

- Combustion Support

2R 2B 2G - Easier to Obtain on Bronn's Lithe

Cyclone - Elemental Damage with Attacks Support - Fortify Support - Elemental Focus Support

- Increased Area of Effect Support

- Faster Attacks Support

4/5/6L Chest: Consecrated Path (For Everything)

Consecrated Path - Faster Attacks Support - Elemental Damage with Attacks Support - Elemental Focus Support

- Concentrated Effect Support

- Melee Physical Damage Support

4/5/6L Chest: Cyclone + Cast On Melee Kill + Cremation (For Variety)

Cyclone - Cremation - Fortify Support - Cast on Melee Kill Support

Swap Cremation with Volatile Dead for Boss fight and use Vaal Breach or Desecrate:

Volatile Dead, Portal,Desecrate


Swap Fortify with Fire Penetration for more damage (requires linking of Fortify to Leap Slam):

Fire Penetration Support

- Concentrated Effect Support

- Elemental Focus Support

Helm / Gloves / Boots

Immortal Call, Cast when Damage Taken Support, Ancestral Warchief, Increased Duration Support

Optional Gem: Increased Duration Gem

Recommended Gem Level For:

Cast When Damage Taken: 1

Immortal Call: 3

Flammability, Blood Rage, Summon Lightning Golem, Blasphemy Support

You can replace Lightning Golem with Fire Golem.

OR

Enhance Support, Elemental Weakness, Blood Rage, Blasphemy Support

Is Volatile Blood A Hit Or Dmg Poe 4

Optional Gems: Blood Rage and Lightning Golem

Herald of Ash, Leap Slam, Enduring Cry, Lightning Trap

Optional Gems: Enduring Cry and Vaal Lightning Trap

Gear Setup & Stat Priorities

Required Gears

Ngamahu's Flame: Free Molten Burst that does impressive damage with huge AOE granting high clear speed. Requires 0 link. You just want to pop support gems into this weapon to buff Molten Burst.

Recommended Gears

Setup 1: Xoph's Blood + Watcher's Eye (Most Damage Output)

Xoph's Blood 20% increased fire damage taken, mob slowed by 20%, health, more strength = more life. End game amulet for this build.

Watcher's Eye provides very good damage boost to the build when you run Anger aura.

Tombfist with Curse Enemies with Level 10 - 12 Elemental Weakness On Hit allows you to drop Flammability curse.

Setup 2: Impresence + Watcher's Eye

Impresence 0% mana reservation enabling you to use another aura (i.e. Anger) and pick Without Xoph's Blood skill tree listed in Leveling Skill Trees section.

Watcher's Eye provides very good damage boost to the build when you run Anger aura.

NOTE:
- You can kill Shaper even without Xoph's Blood!
- Watcher's Eye is optional.

Recommended Rares

Gloves - Titan Gauntlets Preferred show
At least 75 life (can roll over 100 life in patch 3.0)
At least 10% Attack Speed
At least 30% Fire / Cold / Lightning Resist (or any number that can get resistance capped)
Intelligence (optional. if you need it to equip gears)

Belt - Stygian (preferred), Rustic or Vanguard Belt show
At least 75 life
At least 30% Fire / Cold / Lightning Resist
At least 20% Elemental Damage With Attacks
At least 300 armor (optional but highly recommended)

Rings - Opal or Steel Rings Preferred show
At least 40 life (60+ preferred)
At least 30% Fire / Cold / Lightning Resist (or any number that can get resistance capped)
At least 20% Fire damage (optional, can be crafted using Essence of Anger)
At least 20% Elemental Damage With Attacks (optional but highly recommended)
Flat physical damage roll (optional but recommended)

Boots - Titan Greaves Preferred show
At least 75 life (can roll over 100 life in patch 3.0)
At least 30% Fire / Cold / Lightning Resist (or any number that can get resistance capped)
At least 15% movement

Jewels Setup

Stats to look out for show
Increased attack speed %
Physical damage %
Fire damage %
Area damage %
Increased projectile damage %
Max life %

Is volatile blood a hit or dmg poe movie

Stats to look out for show
Damage over time % (ignite skill tree only)
Chance to ignite % (ignite skill tree only)
Critical strike chance % (Acuity version only)
Resistance (if you are missing)
Intelligence (if you are missing)

Flasks Setup (IMPORTANT)

Recommended Flask Setup

Bubbling Divine Life Flask of Heat, The Writhing Jar, The Wise Oak, Taste of Hate, Lion's Roar,
  • Anti-freeze for life flask.

IMPORTANT: To run this setup, ensure your overcapped fire resistance is at least 50% higher than overcapped cold resistance and highest among all resistances.

E.g. Fire Resist: 159, Cold Resist: 109, Lightning Resist: 109

Bubbling Divine Life Flask of Heat, The Writhing Jar, Experimenter's Quicksilver Flask of Heat, Taste of Hate, Lion's Roar,
  • Anti-shock for life flask.
  • Anti-freeze for Quick Silver flask.

Budget Flask Setup (Great For Uber Lab Too)

The Writhing Jar, The Wise Oak, Perpetual Granite Flask of Warding, Experimenter's Basalt Flask of Fending, Experimenter's Quicksilver Flask of Heat
  • Anti-curse for Granite flask.
  • Add Knockback for Basalt flask (to fight Argus in Uber lab).
  • Anti-freeze for Quick Silver flask.

For Uber Lab, you can replace Writhing Jar or Wise Oak with Anti-bleed life flask as shown below.

Heres the problem, I've seen people with 70% att and like 230-240% boss and like 350% luk cap on every mob and boss. I cap on about half of my lines on bosses, and once in a while on mobs. My claw is got 65% boss on it + the 25% boss neb and my secondary is 12% att 60% boss + the 25% boss neb. First of all, try to stay diagonal at all times, as his wave is very strong. Mages should use ice-based spells, while Paladins can use Sharpshooter,Assassin Stars and Ethereal Spear.It's a hard creature for Knights, and one should use a weapon combined with Berserk based spells all the time to kill it fast. Pap boss dmg. “Papulatus Clock is an evil monster who hogs the Time Sphere and likes to steal the power of Ludibrium. With him around in the Clocktower, Ludibrium will never enjoy the peace and harmony they once had.” Papulatus, the lore boss of Ludus Lake, is located in Origin of Clocktower, which is in the. Of course, bpot should always be ATK%, because the boss damage you get from that is negligible. 232%'s a nice number because you get exactly 32% TD from Kanna/DA/top 50 gloves, and then with the 15% boss from the gloves you need another 185% boss. 60% base RA+30% Gollux+15% DS means another 80% boss from other sources.

Leveling

Weapons that you can use to get to level 55:

Limbsplit show
+1 to Level of Socketed Strength Gems
90% increased Physical Damage
Adds 5 to 10 Physical Damage
+20 to Strength
Culling Strike

Reaper's Pursuit show
108% increased Physical Damage
30% increased Rarity of Items found
+10 Life gained on Kill
15% increased Movement Speed when on Full Life
Culling Strike
Hits can't be Evaded

The Blood Reaper show
106% increased Physical Damage
+100 to maximum Life
10 Life Regenerated per second
1% of Physical Attack Damage Leeched as Life
50% increased Mana Cost of Skills
50% chance to cause Bleeding on Hit

From Level 1 to Level 12

Molten Strike, Onslaught Support, Lesser Poison Support

At Level 12

Is Volatile Blood A Hit Or Dmg Poe 1

You can switch Molten Strike to Sunder

From Level 18 to 38

Sunder,Faster Attacks Support,Melee Physical Damage Support

From Level 38 to 55

Sunder,Multistrike Support, Melee Physical Damage Support

At level 28, you can start using Ancestral Warchief:

Faster Attacks Support,

Is Volatile Blood A Hit Or Dmg Poe Full

Ancestral Warchief, Melee Physical Damage Support

Remember to socket Cyclone gem into alternate weapon and level it at the same time when you reach level 28.

Jewelries you can use to manage your mana:

Praxis show
+21 to maximum Mana
+56 to maximum Mana
3.7 Mana Regenerated per second
-8 to Total Mana Cost of Skills
8% of Damage taken gained as Mana over 4 seconds when Hit

Elreon's Turquoise Amulet show
+23 to Dexterity and Intelligence
-8 to Total Mana Cost of Skills

Elreon's Diamond Ring show
28% increased Global Critical Strike Chance
-7 to Total Mana Cost of Skills

Skills you can use to manage your mana: Blasphemy Support, Warlord's Mark

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