Blackrazor Dmg
Jan 28, 2015 Nerdarchy talks intelligent magic items out of the new DMG. Another short but sweet section in this dungeon masters guide. Intelligent magic-items in 5e are layed the same yet completely. White Plume Mountain is set in the World of Greyhawk, a campaign setting for Dungeons & Dragons. The module is a dungeon crawl, precipitated by the theft of three magical, sentient weapons: a trident named Wave, a war hammer named Whelm, and a sword named. Nerdarchy talks intelligent magic items out of the new DMG. Another short but sweet section in this dungeon masters guide. Intelligent magic-items in 5e are layed the same yet completely. A sword is only 'short' when compared to something else. So, technically, there are hundreds of unique weapons throughout history that could be called 'short swords'. All of the weapons in the book are like that, as was exemplified in the Dungeon Master's Guide where it gave 'asian' names for some of the weapons. We don't need a separate set of. There seems to be a lot of people espousing Tail as superior to Blackrazor on wolves. Tail beats out Razor without any stacks. Some quick math here using baselines of: 200 mp 200 base damage 20 seeker barb x2 crit multi tail 15-18 x4, 19-20 x 7 7.5 2d4+4 = 67.5 + 15 = 82.5 + 200 base = 282.5 847.5 base hits mp adjusted + 20 seeker 3630 15-18 mp adjusted.
The missing index from the Dungeon Master's Guide for 5e
You will also need todownload the installer app from the Mac App store.Then execute the following command:sudo /Applications/Install OS X Yosemite.app/Contents/Resources/createinstallmedia -volume /Volumes/Untitled -applicationpath /Applications/Install OS X Yosemite.app -nointeraction/Volumes/Untitled is the path to the USB stick. Replace 'Untitled' with the volumename you gave the USB stick.The sudo command will request a password and you must have adminisratorprivileges to create.Depending on how fast the USB stick is, it can take a while to complete.This will not only create an installer for OS X but will also have Disk Utilityon it as well.I used this to create a USB stick installer to do a full clean install on a 2009iMac that I was going to repurpose. The command line function is hiddeninside the Yosemite installer itself.First, obviously the USB stick needs to be formatted to a single GUIDpartition with OS X extended, journaled filesystem. Make bootable usb from dmg. There is a very simple on line command to create the full Yosemiteinstaller on a USB stick.
This index contains the magic items from the Dungeon Master's Guide grouped according to their category.
Categories
Armor
Name | DMG page |
---|---|
Adamantine Armor | 150 |
Animated Shield | 151 |
Armor, +1, +2, or +3 | 152 |
Armor of Invulnerability | 152 |
Armor of Resistance | 152 |
Armor of Vulnerability | 152 |
Arrow-Catching Shield | 152 |
Demon Armor | 165 |
Dragon Scale Mail | 165 |
Dwarven Plate | 167 |
Efreeti Chain | 167 |
Elven Chain | 168 |
Glamoured Studded Leather | 172 |
Mariner's Armor | 181 |
Mithral Armor | 182 |
Plate Armor of Etherealness | 185 |
Sentinel Shield | 199 |
Shield, +1, +2, or +3 | 200 |
Shield of Missile Attraction | 200 |
Spellguard Shield | 201 |
The mysterious Plane of Shadow was a dark and twisted analog of the Prime Material Plane that was discovered by the ancient Imaskari, forgotten for thousands of years, then rediscovered by the first Netherese Empire.Areas of deep shadow on the Prime Plane, especially subterranean darkness, could become a focus for a vortex to the Plane of Shadow, allowing travel between the planes while the. Sep 28, 2017 The DMG standard Sword of Kas is a +3 longsword that deals extra damage to undead creatures, crits on a natural 19 or 20, and grants a bonus to the wielder’s combat initiative. The Spirit of Kas allows the user to sacrifice some or all of the sword’s attack bonus to transfer to the user’s armor class for the round.
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Potions
Name | DMG page |
---|---|
Elixir of Health | 168 |
Oil of Etherealness | 183 |
Oil of Sharpness | 184 |
Oil of Slipperiness | 184 |
Philter of Love | 184 |
Potion of Animal Friendship | 187 |
Potion of Clairvoyance | 187 |
Potion of Climbing | 187 |
Potion of Diminution | 187 |
Potion of Fire Breath | 187 |
Potion of Flying | 187 |
Potion of Gaseous Form | 187 |
Potion of Giant Strength | 187 |
Potion of Growth | 187 |
Potion of Healing | 187 |
Potion of Heroism | 188 |
Potion of Invisibility | 188 |
Potion of Invulnerability | 188 |
Potion of Longevity | 188 |
Potion of Mind Reading | 188 |
Potion of Poison | 188 |
Potion of Resistance | 188 |
Potion of Speed | 188 |
Potion of Vitality | 188 |
Potion of Water Breathing | 188 |
Rings
Name | DMG page |
---|---|
Ring of Animal Influence | 189 |
Ring of Djinni Summoning | 190 |
Ring of Elemental Command | 190 |
Ring of Evasion | 191 |
Ring of Feather Falling | 191 |
Ring of Free Action | 191 |
Ring of Invisibility | 191 |
Ring of Jumping | 191 |
Ring of Mind Shielding | 191 |
Ring of Protection | 191 |
Ring of Regeneration | 191 |
Ring of Resistance | 192 |
Ring of Shooting Stars | 192 |
Ring of Spell Storing | 192 |
Ring of Spell Turning | 193 |
Ring of Swimming | 193 |
Ring of Telekinesis | 193 |
Ring of the Ram | 193 |
Ring of Three Wishes | 193 |
Ring of Warmth | 193 |
Ring of Water Walking | 193 |
Ring of X-ray Vision | 193 |
Rods
Name | DMG page |
---|---|
Immovable Rod | 175 |
Rod of Absorption | 195 |
Rod of Alertness | 196 |
Rod of Lordly Might | 196 |
Rod of the Pact Keeper | 197 |
Rod of Resurrection | 197 |
Rod of Rulership | 197 |
Rod of Security | 197 |
Tentacle Rod | 208 |
Scrolls
Name | DMG page |
---|---|
Scroll of Protection | 199 |
Spell Scroll | 200 |
Staffs
Name | DMG page |
---|---|
Staff of Charming | 201 |
Staff of Fire | 201 |
Staff of Frost | 202 |
Staff of Healing | 202 |
Staff of Power | 202 |
Staff of Striking | 203 |
Staff of Swarming Insects | 203 |
Staff of the Adder | 203 |
Staff of the Magi | 203 |
Staff of the Python | 204 |
Staff of the Woodlands | 204 |
Staff of Thunder and Lightning | 204 |
Staff of Withering | 205 |
Wands
Name | DMG page |
---|---|
Wand of Binding | 209 |
Wand of Enemy Detection | 210 |
Wand of Fear | 210 |
Wand of Fireballs | 210 |
Wand of Lightning Bolts | 211 |
Wand of Magic Detection | 211 |
Wand of Magic Missiles | 211 |
Wand of Paralysis | 211 |
Wand of Polymorph | 211 |
Wand of Secrets | 211 |
Wand of the War Mage, +1, +2, or +3 | 212 |
Wand of Web | 212 |
Wand of Wonder | 212 |
Weapons
Name | DMG page |
---|---|
Ammunition, +1, +2, or +3 | 150 |
Arrow of Slaying | 152 |
Berserker Axe | 155 |
Blackrazor (Sentient Item) | 216 |
Dagger of Venom | 161 |
Dancing Sword | 161 |
Defender | 164 |
Dragon Slayer | 166 |
Dwarven Thrower | 167 |
Flame Tongue | 170 |
Frost Brand | 171 |
Giant Slayer | 172 |
Hammer of Thunderbolts | 173 |
Holy Avenger | 174 |
Javelin of Lightning | 178 |
Luck Blade | 179 |
Mace of Disruption | 179 |
Mace of Smiting | 179 |
Mace of Terror | 180 |
Moonblade (Sentient Item) | 217 |
Nine Lives Stealer | 183 |
Oathbow | 183 |
Scimitar of Speed | 199 |
Sun Blade | 205 |
Sword of Answering | 206 |
Sword of Life Stealing | 206 |
Sword of Sharpness | 206 |
Sword of Vengeance | 206 |
Sword of Wounding | 207 |
Trident of Fish Command | 209 |
Vicious Weapon | 209 |
Vorpal Sword | 209 |
Wave (Sentient Item) | 218 |
Weapon, +1, +2, or +3 | 213 |
Weapon of Warning | 213 |
Whelm (Sentient Item) | 218 |
Wondrous Items
Name | DMG page |
---|---|
Alchemy Jug | 150 |
Amulet of Health | 150 |
Amulet of Proof against Detection and Location | 150 |
Amulet of the Planes | 150 |
Apparatus of Kwalish | 151 |
Bag of Beans | 152 |
Bag of Devouring | 153 |
Bag of Holding | 153 |
Bag of Tricks | 154 |
Bead of Force | 154 |
Belt of Dwarvenkind | 155 |
Belt of Giant Strength | 155 |
Boots of Elvenkind | 155 |
Boots of Levitation | 155 |
Boots of Speed | 155 |
Boots of Striding and Springing | 156 |
Boots of the Winterlands | 156 |
Bowl of Commanding Water Elementals | 156 |
Bracers of Archery | 156 |
Bracers of Defense | 156 |
Brazier of Commanding Fire Elementals | 156 |
Brooch of Shielding | 156 |
Broom of Flying | 156 |
Candle of Invocation | 157 |
Cap of Water Breathing | 157 |
Cape of the Mountebank | 157 |
Carpet of Flying | 157 |
Censer of Controlling Air Elementals | 158 |
Chime of Opening | 158 |
Circlet of Blasting | 158 |
Cloak of Arachnida | 158 |
Cloak of Displacement | 158 |
Cloak of Elvenkind | 158 |
Cloak of Invisibility | 158 |
Cloak of Protection | 159 |
Cloak of the Bat | 159 |
Cloak of the Manta Ray | 159 |
Crystal Ball | 159 |
Cube of Force | 159 |
Cubic Gate | 160 |
Daern's Instant Fortress | 160 |
Decanter of Endless Water | 161 |
Deck of Illusions | 161 |
Deck of Many Things | 162 |
Dimensional Shackles | 165 |
Driftglobe | 166 |
Dust of Disappearance | 166 |
Dust of Dryness | 166 |
Dust of Sneezing and Choking | 166 |
Efreeti Bottle | 167 |
Elemental Gem | 167 |
Eversmoking Bottle | 168 |
Eyes of Charming | 168 |
Eyes of Minute Seeing | 168 |
Eyes of the Eagle | 168 |
Figurine of Wondrous Power | 169 |
Folding Boat | 170 |
Gauntlets of Ogre Power | 171 |
Gem of Brightness | 171 |
Gem of Seeing | 172 |
Gloves of Missile Snaring | 172 |
Gloves of Swimming and Climbing | 172 |
Gloves of Thievery | 172 |
Goggles of Night | 172 |
Hat of Disguise | 173 |
Headband of Intellect | 173 |
Helm of Brilliance | 173 |
Helm of Comprehending Languages | 173 |
Helm of Telepathy | 174 |
Helm of Teleportation | 174 |
Heward's Handy Haversack | 174 |
Horn of Blasting | 174 |
Horn of Valhalla | 175 |
Horseshoes of a Zephyr | 175 |
Horseshoes of Speed | 175 |
Instrument of the Bards | 176 |
Ioun Stone | 176 |
Iron Bands of Bilarro | 177 |
Iron Flask | 178 |
Keoghtom's Ointment | 179 |
Lantern of Revealing | 179 |
Mantle of Spell Resistance | 180 |
Manual of Bodily Health | 180 |
Manual of Gainful Exercise | 180 |
Manual of Golems | 180 |
Manual of Quickness of Action | 181 |
Medallion of Thoughts | 181 |
Mirror of Life Trapping | 181 |
Necklace of Adaptation | 182 |
Necklace of Fireballs | 182 |
Necklace of Prayer Beads | 182 |
Nolzur's Marvelous Pigments | 183 |
Pearl of Power | 184 |
Periapt of Health | 184 |
Periapt of Proof against Poison | 184 |
Periapt of Wound Closure | 184 |
Pipes of Haunting | 185 |
Pipes of the Sewers | 185 |
Portable Hole | 185 |
Quaal's Feather Token | 188 |
Quiver of Ehlonna | 189 |
Robe of Eyes | 193 |
Robe of Scintillating Colors | 194 |
Robe of Stars | 194 |
Robe of the Archmage | 194 |
Robe of Useful Items | 195 |
Rope of Climbing | 197 |
Rope of Entanglement | 197 |
Saddle of the Cavalier | 199 |
Scarab of Protection | 199 |
Sending Stones | 199 |
Slippers of Spider Climbing | 200 |
Sovereign Glue | 200 |
Sphere of Annihilation | 201 |
Stone of Controlling Earth Elementals | 205 |
Stone of Good Luck (Luckstone) | 205 |
Talisman of Pure Good | 207 |
Talisman of the Sphere | 207 |
Talisman of Ultimate Evil | 207 |
Tome of Clear Thought | 208 |
Tome of Leadership and Influence | 208 |
Tome of the Stilled Tongue | 208 |
Tome of Understanding | 209 |
Universal Solvent | 209 |
Well of Many Worlds | 213 |
Wind Fan | 213 |
Winged Boots | 214 |
Wings of Flying | 214 |
Last week, our heroes barely survived the frictionless room, with its' pits full of rusty razorblades that gave you super-tetanus! The dwarf was infected. 'Where the heck is the cure disease spell', I wondered. I forgot - cure disease is bundled into a 2nd level spell called Lesser Restoration, which also heals blindness and other stuff.
When I got to the store, there were zero players. ZERO. I wondered if maybe this would be the dreaded session where absolutely no-one showed up.
Slowly, they trickled in. They continued to trickle. I had 8 players. Two more popped in just to say hi, they couldn't stay. So, yeah, I breathed a sigh of relief all around.
This group is comprised of the teen-aged 'old guard', starring Hack and Slash Guy and Brony. Hack and Slash Guy likes to run up and hack. Brony is usually more focused on eating Wendy's than running his dwarf. Like I've said before, this Encounters game is sort of like running an after-school program.
But now, there is a new faction. There are four people who have. gasp.. read the rules! Printed them out! Leveled their characters beforehand! And they don't want to go into every encounter with guns blazing. Tonight, this new extremist faction openly talked about this situation and actually considered splitting up the party in the dungeon. That would be.. amazing.
They didn't do that tonight though. No, all 8 of them went through one of the most iconic D&D rooms in RPG history:
Room 26 - The Terraced Room:
This room is hard to describe, so I have included lots of pictures. The room is terraced, with a series of giant 'steps' leading to the center of the room. On each step-level is a different bunch of creatures. A few levels have a glass retaining wall that holds in water. The monsters from top to bottom:
6 Giant Crayfish
6 Giant Scorpions
4 Sea Lions
3 Manticores (wings clipped)
I ran this once as a kid and made a total mockery of it. I didn't know what I was doing. This was my chance to redeem myself!
I was a little worried. Couldn't the PCs just pick off the monsters with ranged attacks? Would this end up a disappointment?
Of course not. Hack and Slash charged, jumped into the water with the six crayfish and began banging his head against a glass wall, trying to shatter it. In the adventure text it is stated that a PC with an 18 strength can break the glass in 2-5 blows. In case you weren't sure, Hack and Slash indeed has an 18 STR.
The cleric jumped in with him. Both of them wear plate armor. Both sunk under the water. It was only ten feet deep, but it was still quite amusing.
The new players fanned out like a swat team, sniping the manticores. The manticores returned fire with their tail spikes. The wizard dropped a pair of fireballs on them and wiped them out.
Hack and Slash shattered the wall and, of course, spilled down the terrace into a pile of scorpions. From here we had a chaotic melee where there was much leap-stabbing.
With the room cleared, the adventurers expertly disarmed a tap and looted a safe. Then, they soldiered on to attempt to acquire an iconic D&D artifact:
Room 26 - Blackrazor:
There's a halfling in here, who is actually an ogre mage in disguise. Why, I don't know. I had him tell them about Blackrazor, and how he wouldn't touch it. This made them paranoid. They literally ended up poking the sword with a stick on two occasions.
Blackrazor Dnd 5e
The ogre mage revealed his true form. I had statted him out using a lot of the lich stats from Dead In Thay, including legendary actions. The party took him down. The Brony ended up with blackrazor! I did not expect that at all.Blackrazor Ddo
You'd think I'd be used to it by now, but I still am shocked by how little we got done. I am not even sure if we will finish this adventure. We still have two artifacts to go.
It was a good session. The group is becoming too large. A split may be in order. If the Adventurer's League draws in new players, we may end up running 2 or 3 tables each week.
My Shadowrun game is rolling along nicely. We had our second session last Sunday. We sort of have the basic rules down and now I am doing a lot of reading, compiling a list of old Shadowrun adventures that are worth running. I am very amused by the idea of running a 'retro future-wave' game of Shadowrun, with wristphones and dot matrix printouts.