Cant Roll Weapon Dmg To Cool Down

Cant Roll Weapon Dmg To Cool Down Average ratng: 5,4/10 9984 reviews

Sep 17, 2014  Welcome to Reddit, It seems a lot of people are misinformed when it comes down to whether they should reroll the weapon damage or +%dmg on their weapon. The%dmg roll ALSO INCLUDES the BASE damage of the weapon! It is calculated like this: When rerolling the weapon damage of the weapon, say it is 1200-1500 and you reroll to the max roll on a 2H. Weapon cool downs are an effective map making technique which make your players carefully consider their options when in combat. Credits Profile pictu. Item DLC Damage Description 68 The Dark Sword deals 68 damage per hit and has 100 uses. It also drains 20 Sanity per minute (while equipped), but is the strongest melee weapon in the game (Tied with Shipwrecked DLC's Cutlass Supreme).: 68 (102) The Cutlass Supreme deals 68 damage per hit and has 150 uses. Download mac os sierra installer. It is tied as one of the strongest melee weapon in the singleplayer game. The top half of the magazine has +15% rate of fire and -20% weapon damage.The bottom half of the magazine has -25% rate of fire and +20% weapon damage. Naked Headshot damage is increased by +50% while your armor is depleted. 409 item level. Cannot reach 410 (?) Help please. Increase dmg by 6%. If you do play a tank you want attack speed / cool down reduction. If you re-roll +damage affix and keep resource cost reduction your weapon DPS will be around: Conclusion: For really max damage you should re-roll resource cost reduction to +10% damage. But if you only give up around 50 DPS you can keep 9% resource cost reduction which is nice too. Mar 28, 2016  If you're using the Defiler (or a similar sawed-off shotgun) as your sidearm, we recommend the Repo Reaper talent, as it allows you to regain primary weapon ammo when killing an enemy with your.

Dual wield = Heavy 1 target damage, Low AoE
2H = Heavy AoE , Low 1 target

actually, Dual wielding has more AoE than 2 hander in whirlwind and hidden blade has a morph that turns it into an aoe dmg / snare.
2 handers are all about cleave damage and don't even have an AoE attkCan
That being said, its becoming very difficult to choose which weapon I will be equipping. Seeing as I am rolling Dark Elf I will be focusing primarily on my magicka skills for dps / CC. While choosing a weapon primarily for the passive bonuses and utility. So for tanking my obvious choice would be 1 hand and shield for the purposes of obtaining the passives from the skill line. but for soloing/questing/dps/pvp it becomes a much harder choice.
Funny how I kept switching between the two in Skyrim as well..
From what I have seen looking over enchanting and itemization in later game, I think dual wield will end up being better as you can have 2 sets of stat bonuses and enchants in hand at same time. .

2 hander has a passive that allows your enchantments to proc 100 % more at rank 2. Dual wield does not. This may be the balancing act here.
I find Dual wield to be very quick to kill with not much utility and no real intriguing passive bonuses. It is fast and flurry hits very very hard.
Can

Can't Roll Weapon Dmg To Cool Down Crossword

2 hander offers a bit more utility in the way of charge/stuns/snares I could see it being much more appropriate for a PVP build. If you are considering using the dragonknight skill lines as your primary skills, I would almost be certain that 2 hander may be good to use due to its heavy utility. What we really want to focus on is passive skill lines in the weapon trees, are dragonknight abilities are far superior to weapon skill lines and what we really want to be taking from weapon skills is to see how the passives are balancing out our general dragonknight build.